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The GNUstep Base library is an implementation of the OpenStep Foundation, a nongraphical API supporting for data management, network and file interaction, date and time handling, and more. Much of the API consists of classes with defined methods, but unlike many “class libraries” it also includes functions and macros when these are more appropriate to the functionality.
Note that many other APIs developed subsequently to OpenStep are also called “Foundation” – the Java standard classes and the Microsoft Windows C++ class library are two prominent examples. In OpenStep, however, the term only applies to a non-graphical library; the graphical component is referred to as the Application Kit, or “AppKit” for short.
Although the OpenStep API underwent several refactorings subsequent to its first release as part of NeXTstep, deprecated and superseded classes and functions have not been retained. Therefore the library still boasts a minimal footprint for its functionality.
In some cases, GNUstep has supplemented the OpenStep API, not to provide alternative means of achieving the same goals, but to add new functionality, usually relating to technology that did not exist when the OpenStep specification was finalized, but has not, for whatever reason, been added by Apple to the Cocoa APIs. These additions are called, appropriately enough, the Base Additions library, and include classes, functions, and macros. XML parsing facilities, for example, are provided as part of this library.
In addition, methods are sometimes added to Foundation classes. These are specially marked in the documentation and can even be excluded at compile time (a warning will be generated if you try to use them) if you are writing code intended to be ported to OpenStep or Cocoa compliant systems. In addition, Cocoa has made additions to OpenStep and these are marked as “MacOS-X”. For information on how to set compile flags, see Compliance to Standards.
In deciding whether to use a given API, you need to weigh the likelihood you will need to port the application to a platform where it will not be available, and in that case, how much effort would be required to do without the API. If you are aiming for full portability from the start (only a recompile needed), then you should of course avoid APIs that will not be available. However in other cases it can be better to use whichever APIs are best suited initially so that early development and debugging will be as efficient as possible – as long as major redesign would not be required to later avoid these APIs.
Below, the Base and Base Additions APIs are covered in overview fashion, organized according to functionality. For detailed documentation on individual classes and functions, you should consult the GSDoc API references for Base and Base Additions. It may be helpful, when reading this chapter, to keep a copy of this open in another browser window for reference.
Often in object-oriented code you need to make a duplicate copy of an existing
object. The NSObject method -(id) copy provides a standard
means of acquiring a copy of the object. The depth of the copy is not
defined. That is, if an object has instance variables or other references to
other objects, they may either themselves be copied or just the references to
them will be copied. The root class NSObject does not implement
the copy method directly; instead it calls the -copyWithZone method,
which is the sole method defined in the NSCopying informal
protocol. NSObject does not implement this protocol. If you want
objects of your class to support copying, you must implement this method
yourself. If it is not implemented, the -copy method will raise an
exception if you call it.
There is a related method -(id) mutableCopy (and an
NSMutableCopying informal protocol with a
mutableCopyWithZone method) which will be explained in the following
section.
GNUstep, largely via the NSObject class, provides a basic framework for
comparing objects for equality and ordering, used for sorting, indexing, and
other programming tasks. These operations are also used in several crucial
places elsewhere within the base library itself. For example, containers such
as lists, sets, and hash maps are discussed in the next section utilize these
methods.
The - (BOOL) isEqual method in NSObject is useful when you want to
compare objects with one another:
if ([anObject isEqual: anotherObject])
{
// do something ...
}
The default implementation returns YES only if the two objects being
compared are the exact same object (which is the same as the result that would
be returned using ’==’ to perform the comparison). Sometimes it is
useful to have two objects to be equal if their internal state is the same, as
reflected in instance variables, for example. In this case, you can override
isEqual in your class to perform such a comparison.
The -(unsigned int)hash method is useful for indexing objects, and
should return the same value for two objects of the same class that
isEqual each other. The same reasoning applies as for the
isEqual method – if you want this to depend on internal state rather
than the identity of the object itself, override it. The default hash
value is based on the memory address occupied by the object.
The -(NSComparisonResult) compare: (id)object method is used in Cocoa
for comparing objects. It should return NSOrderedAscending if the
receiver is less than the argument, NSOrderedDescending if it is
greater, otherwise NSOrderedSame. Note that this is not meaningful
for many types of objects, and is actually deprecated in GNUstep for this
reason.
The -(NSString *) description method in NSObject returns a
short description of the object, often used for debugging. The default
implementation lists the object’s class and memory location. If you want
other information you can override it.
The methods discussed in this section are all very similar to counterparts in
Java: the equals and hashCode methods, and the
Comparable interface.
GNUstep defines three major utility classes for holding collections of other
objects. NSArray is an ordered collection of objects, each of which
may occur in the collection multiple times. NSSet is an unordered
collection of unique objects (according to isEqual and/or hash).
NSDictionary is an unordered collection of key-value pairs. The keys
form a set (and must be unique), however there are no restrictions on the
collection of values. The -hash and -isEqual NSObject
methods discussed above are used by collection instances to organize their
members. All collections retain their members (see Objects).
Unlike container APIs in some other languages, notably Java, instances of
these GNUstep classes are all immutable – once created, you cannot add or
remove from them. If you need the ability to make changes (often the case),
use the mutable classes NSMutableArray, NSMutableSet, and
NSMutableDictionary. The -mutableCopy method mentioned in the
previous section will return the mutable version of a container regardless of
whether the original was mutable or not. Likewise, the -copy method
returns an immutable version. You should generally use immutable variants of
objects when you don’t need to modify them, because their implementations are
more efficient. Often it is worthwhile to convert a mutable object that has
just been built into an immutable one if it is going to be heavily accessed.
Also unlike container objects in Java, GNUstep containers possess utility
methods. For example, Arrays can sort their members, or send a message to
each member individually (like the map function in Lisp). Sets can
determine whether they are equal to or subsets of other sets. Dictionaries
can save to and restore themselves from specially formatted files.
In addition to the three container types already mentioned, there is a
fourth, NSCountedSet. This is an unordered collection whose elements
need not be unique, however the number of times a given unique element has
been added is tracked. This behavior is also known as bag semantics.
All collection classes support returning an NSEnumerator object which
will enumerate over the elements of the collection. Note that if a mutable
collection is modified while an enumerator is being used, the results are not
defined.
Collections do not allow nil values or keys, but you can explicitly
represent a nil object using the special NSNull class. You simply use
the singleton returned from [NSNull null].
The four container types just described handle objects, but not primitives
such as float or int. For this, you must use an
NSHashTable or NSMapTable. Despite their names, these are not
classes, but data types. A set of functions is defined for dealing with them.
Each can store and retrieve arbitrary pointers keyed by other arbitrary
pointers. However you are responsible for implementing the hashing yourself.
To create an NSHashTable, use the function NSCreateHashtable.
NSHashInsert and NSHashGet are the major functions, but there
are many others. There is a mostly parallel but more sophisticated set of
functions dealing with NSMapTables.
The data containers discussed in the previous section, with the exception of
NSHashTable and NSMapTable, can store objects, but not primitive
types such as ints or floats. The NS...Table structures
are not always appropriate for a given task. For this case, GNUstep offers
two alternatives.
The NSData and NSMutableData classes manage a buffer of bytes as
an object. The contents of the buffer can be anything that can be stored in
memory, a 4-dimensional array of double for example (stored as a linear
sequence). Optionally, objects of these classes can take care of the memory
management for the buffer, growing it as needed and freeing it when they are
released.
The NSValue class can wrap a single primitive value as an object so it
can be used in the containers and other places where an object reference is
needed. Once initialized, an NSValue is immutable, and there is no
NSMutableValue class. You initialize it by giving it a pointer to the
primitive value, and you should be careful this does not get freed until after
the NSValue is no longer used. You can specify to the NSValue
what type the primitive is so this information can be accessed later:
int n = 10; NSValue *theValue = [NSValue value: &n withObjCType: @encode(int)]; // ... int *m = (int *) [theValue pointerValue];
Here, @encode is a compile-time operator that converts the data type
into a string (char *) code used at runtime to refer to the type. Object ids
can also be stored within NSValues if desired. Note that in the above
case, the NSValue will be pointing to invalid data once the local
variable n goes out of scope.
If you want to wrap int or other numeric values, you should use
NSNumber (a subclass of NSValue) instead. This maintains its
own copy of the data and provides convenience methods for accessing the value
as a primitive.
int n = 10; NSNumber *theNumber = [NSNumber numberWithInt: n]; // ... int m = [theNumber intValue]; float f = [theNumber floatValue]; // this is also valid
Notice that n’s value is used in the initialization, not a pointer
to it.
NSNumber has a subclass called NSDecimalNumber that implements
a number of methods for performing decimal arithmetic to much higher
precision than supported by ordinary long double. The behavior in
terms of rounding choices and exception handling may be customized using the
NSDecimalNumberHandler class. Equivalent functionality to the
NSDecimalNumber class may be accessed through functions, mostly named
NSDecimalXXX. Both the class and the functions use a structure also
called NSDecimal:
typedef struct {
signed char exponent; // Signed exponent - -128 to 127
BOOL isNegative; // Is this negative?
BOOL validNumber; // Is this a valid number?
unsigned char length; // digits in mantissa.
unsigned char cMantissa[2*NSDecimalMaxDigit];
}
Instances can be initialized using the NSDecimalFromString(NSString *)
function.
There are also a few types (not classes) for representing common composite
structures. NSRange represents an integer interval. NSPoint
represents a floating point 2-d cartesian location. NSSize represents
a 2-d floating point extent (width and height). NSRect contains a
lower-left point and an extent. A number of utility functions are defined
for handling rectangles and points.
GNUstep contains the NSDate class and the NSCalendarDate
classes for representing and handling dates and times. NSDate has
methods just relating to times and time differences in the abstract, but not
calendar dates or time zones. These features are added in the
NSCalendarDate subclass. The NSTimeZone class handles time
zone information.
Basic string handling in the GNUstep Base library was covered in Strings in GNUstep. Here, we introduce a number of additional string and text processing facilities provided by GNUstep.
The NSScanner class can be thought of as providing a combination of the
capabilities of the C sscanf() function and the Java
StringTokenizer class. It supports parsing of NSStrings and extraction
of numeric values or substrings separated by delimiters.
NSScanner works with objects of a class NSCharacterSet and its
subclasses NSMutableCharacterSet, NSBitmapCharSet, and
NSMutableBitmapCharSet, which provide various means of representing
sets of unicode characters.
Attributed strings are strings that support the association of
attributes with ranges of characters within the string. Attributes are
name-value pairs represented by an NSDictionary and may include
standard attributes (used by GNUstep GUI classes for font and other
characteristics during rendering) as well as programmer-defined application
specific attributes. The classes NSAttributedString and
NSMutableAttributedString represent attributed strings. They are not
subclasses of NSString, though they bundle an instance of one.
Formatters are classes providing support for converting complex values
into text strings. They also provide some support for user editing of strings
to be converted back into object equivalents. All descend from
NSFormatter, which defines basic methods for obtaining either an
attributed string or a regular string for an object value. Specific classes
include NSDateFormatter for NSDate objects,
NSNumberFormatter for NSNumber objects. Instances of these
classes can be customized for specific display needs.
A number of convenience facilities are provided for platform-independent
access to the file system. The most generally useful is the
NSFileManager class, which allows you to read and save files,
create/list directories, and move or delete files and directories. In
addition to simply listing directories, you may obtain an
NSDirectoryEnumerator instance from it, a subclass of
NSEnumerator which provides a full listing of all the files beneath a
directory and its subdirectories.
If you need to work with path names but don’t need the full
NSFileManager capabilities, NSString provides a number of
path-related methods, such as -stringByAppendingPathComponent: and
-lastPathComponent. You should use these instead of working directly
with path strings to support cross-platform portability.
NSFileHandle is a general purpose I/O class which supports reading and
writing to both files and network connections, including ordinary and
encrypted (SSL) socket connections, and the standard in / standard out streams
familiar from Unix systems. You can obtain instances through methods
like +fileHandleForReadingAtPath:(NSString *)path and
+fileHandleAsServerAtAddress:(NSString *)address service:(NSString
*)service protocol:(NSString *)protocol. The network-related functions of
NSFileHandle (which are a GNUstep extension not included in Cocoa) will
be covered in a later section. Note this class also supports gzip
compression for reading and writing.
Finally, GNUstep also provides some miscellaneous filesystem-related utility
functions, including NSTemporaryDirectory() and
NSHomeDirectoryForUser().
GNUstep provides robust facilities for persisting objects to disk or sending
them over a network connection (to implement Distributed Objects). One class of facilities is referred to as property
list serialization, and is only usually used for NSDictionary and
NSArray container objects, and NSNumber, NSData,
NSString, and NSDate member objects. It utilizes primarily
text-based formats.
Saving to and loading back from a serialized property list representation will preserve values but not necessarily the classes of the objects. This makes property list representations robust across platforms and library changes, but also makes it unsuitable for certain applications. Archiving, the second class of GNUstep persistence facilities, provides for the persistence of a graph of arbitrary objects, with references to one another, taking care to only persist each individual object one time no matter how often it is referred to. Object class identities are preserved, so that the behavior of a reloaded object graph is guaranteed to be the same as the saved one. On the other hand, the classes for these objects must be available at load time.
Serialized property list representations (sometimes referred to as
“plists”) are typically saved and restored using methods in collection
classes. For example the NSDictionary class has
-writeToFile:atomically: to save, +dictionaryWithContentsOfFile
to restore, and NSArray has similar methods. Alternatively, if you
wish to save/restore individual NSData or other objects, you can use
the NSPropertyListSerialization class. (There are also
NSSerializer and NSDeserializer classes, but these are
deprecated in Mac OS X and are not really needed in GNUstep either, so should
not be used.)
Serialized property lists can actually be written in one of three different
formats – plain text, XML, and binary. Interconversion amongst these is
possible using the pldes and plser command-line tools (see the
tools reference).
Archiving utilizes a binary format that is cross-platform between GNUstep
implementations, though not between GNUstep and Mac OS X Cocoa. Archiving,
like serialization in Java, is used both for saving/restoring objects on disk
and for interprocess communications with Distributed
Objects. For an object to be archivable, it must adopt the NSCoding
protocol. The coding process itself is managed by instances of the
NSCoder class and its subclasses:
NSCoderBase class, defines most of the interface used by the others.
NSArchiver, NSUnarchiverSequential archives that can only be saved and restored en masse.
NSKeyedArchiver, NSKeyedUnarchiverRandom access archives that can be read from and written to on an individual-object basis and provide more robust integrity in the face of class changes.
NSPortCoderUsed for Distributed Objects.
The basic approach to accessing or creating an archive is to use one of the
convenience methods in an NSCoder subclass:
+ (BOOL) archiveRootObject: (id)object toFile: (NSString *)fileSave object and graph below it to file. ’YES’ returned on success.
Both NSArchiver and NSKeyedArchiver support.
+ (NSData *) archivedDataWithRootObject: (id)objectSave object and graph below it to a byte buffer. Both NSArchiver and
NSKeyedArchiver suport.
+ (id) unarchiveObjectWithFile: (NSString *)fileLoad object graph from file. Both NSUnarchiver and
NSKeyedUnarchiver support.
+ (id) unarchiveObjectWithData: (NSData *)dataLoad object graph from byte buffer. Both NSUnarchiver and
NSKeyedUnarchiver support.
To obtain more specialized behavior, instantiate one of the classes above and customize it (through various method calls) before instigating the primary archiving or unarchiving operation.
From the perspective of the objects being archived, the NSCoding
protocol declares two methods that must be implemented:
-(void) encodeWithCoder: (NSCoder *)encoderThis message is sent by an NSCoder subclass or instance to request the
object to archive itself. The implementation should send messages to
encoder to save its essential instance variables. If this is
impossible (for whatever reason) an exception should be raised.
-(id) initWithCoder: (NSCoder *)decoderThis message is sent by an NSCoder subclass or instance to request the
object to restore itself from an archive. The implementation should send
messages to decoder to load its essential instance variables. An
exception should be raised if there is a problem restoring state.
Here is an example NSCoding implementation:
@interface City : PoliticalUnit
{
private
float latitude;
float longitude;
CensusData *censusData;
State *state;
}
// ...
@end
...
@implementation City
- (void) encodeWithCoder: (NSCoder *)coder
{
[super encodeWithCoder:coder]; // always call super first
if (![coder allowsKeyedCoding])
{
[coder encodeValueOfObjCType: @encode(float) at: &latitude];
[coder encodeValueOfObjCType: @encode(float) at: &longitude];
[coder encodeObject: censusData];
[coder encodeConditionalObject: state];
}
else
{
[coder encodeFloat: latitude forKey: @"City.latitude"];
[coder encodeFloat: longitude forKey: @"City.longitude"];
[coder encodeObject: censusData forKey: @"City.censusData"];
[coder encodeConditionalObject: state forKey: @"City.state"];
}
return;
}
- (id) initWithCoder: (NSCoder *)coder
{
self = [super initWithCoder:coder]; // always assign 'self' to super init..
if (![coder allowsKeyedCoding])
{
// Must decode keys in same order as encodeWithCoder:
[coder decodeValueOfObjCType: @encode(float) at: &latitude];
[coder decodeValueOfObjCType: @encode(float) at: &longitude];
censusData = [[coder decodeObject] retain];
state = [[coder decodeObject] retain];
}
else
{
// Can decode keys in any order
censusData = [[coder decodeObjectForKey: @"City.censusData"] retain];
state = [[coder decodeObjectForKey: @"City.state"] retain];
latitude = [coder decodeFloatForKey: @"City.latitude"];
longitude = [coder decodeFloatForKey: @"City.longitude"];
}
return self;
}
// ...
@end
The primary wrinkle to notice here is the check to [coder
allowsKeyedCoding]. The object encodes and decodes its instance variables
using keys if this returns ’YES’. Keys must be unique within a single
inheritance hierarchy – that is, a class may not use keys the same as its
superclass or any of its ancestors or sibling classes.
Keyed archiving provides robustness against class changes and is therefore to
be preferred in most cases. For example, if instance variables are added at
some point to the City class above, this will not prevent earlier
versions of the class from restoring data from a later one (they will just
ignore the new values), nor does it prevent a later version from initializing
from an earlier archive (it will not find values for the added instance
variables, but can set these to defaults).
Finally, notice the use of encodeConditionalObject above for
state, in contrast to encodeObject for census data. The reason
the two different methods are used is that the City object owns its
census data, which is an integral part of its structure, whereas the
state is an auxiliary reference neither owned nor retained by
City. It should be possible to store the cities without storing the
states. Thus, the encodeConditionalObject method is called, which
only stores the State if it is already being stored unconditionally
elsewhere during the current encoding operation.
Note that within a given archive, an object will be written only once. Subsequent requests to write the same object are detected and a reference is written rather than the full object.
The GNUstep Base library provides a number of utility classes that don’t fall under any other function category.
The NSUserDefaults class provides access to a number of system- and
user-dependent settings that should affect tool and application behavior. You
obtain an instance through sending [NSUserDefaults
standardUserDefaults]. The instance provides access to settings indexed by
string keys. The standard keys used are documented
here. Users can adjust
settings for particular keys using the
defaults command.
The NSProcessInfo class provides access to certain information about
the system environment such as the operating system and host name. It also
provides support for process logging (see Logging). You obtain an instance through sending [NSProcessInfo
processInfo].
The NSUndoManager class provides a general mechanism for supporting
undo of user operations in applications. Essentially, it allows you to
store sequences of messages and receivers that need to be invoked to undo or
redo an action. The various methods in this class provide for grouping of
sets of actions, execution of undo or redo actions, and tuning behavior
parameters such as the size of the undo stack. Each application entity with
its own editing history (e.g., a document) should have its own undo manager
instance. Obtain an instance through a simple [[NSUndoManager alloc]
init] message.
The NSProtocolChecker and NSProxy classes provide message
filtering and forwarding capabilities. If you wish to ensure at runtime that
a given object will only be sent messages in a certain protocol, you create
an NSProtocolChecker instance with the protocol and the object as
arguments:
id versatileObject = [[ClassWithManyMethods alloc] init];
id narrowObject = [NSProtocolChecker protocolCheckerWithTarget: versatileObject
protocol: @protocol(SomeSpecificProtocol)];
return narrowObject;
This is often used in conjunction with distributed objects to expose only a
subset of an objects methods to remote processes. The NSProxy class
is another class used in conjunction with distributed objects. It implements
no methods other than basic NSObject protocol methods. To use it,
create a subclass overriding -(void) forwardInvocation: and -
(NSMethodSignature) methodForSelector:. By appropriate implementations
here, you can make an NSProxy subclass instance act like an instance
of any class of your choosing.
The NSBundle class provides support for run-time dynamic loading of
libraries and application resources, usually termed “Bundles”. A bundle
consists of a top-level directory containing subdirectories that may include
images, text files, and executable binaries or shared libraries. The “.app”
directory holding a NeXTstep/OpenStep/GNUstep/Cocoa application is actually a
bundle, as are the “Frameworks” containing shared libraries together with
other resources. Bundles and frameworks are covered in Bundles and Frameworks.
GNUstep provides a framework for sending messages between objects within a
process called notifications. Objects register with an
NSNotificationCenter to be informed whenever other objects post
NSNotifications to it matching certain criteria. The notification
center processes notifications synchronously – that is, control is only
returned to the notification poster once every recipient of the notification
has received it and processed it. Asynchronous processing is possible using
an NSNotificationQueue. This returns immediately when a notification
is added to it, and it will periodically post the oldest notification on its
list to the notification center. In a multithreaded process, notifications
are always sent on the thread that they are posted from.
An NSNotification consists of a string name, an object, and optionally
a dictionary which may contain arbitrary associations. Objects register with
the notification center to receive notifications matching either a particular
name, a particular object, or both. When an object registers, it specifies a
message selector on itself taking an NSNotification as its sole
argument. A message will be sent using this selector whenever the
notification center receives a matching notification in a post.
Obtain a notification center instance using NSNotificationCenter
+defaultCenter. An NSDistributedNotificationCenter may be used for
interprocess communication on the same machine. Interprocess notification will
be slower than within-process notification, and makes use of the
gdnc command-line tool.
Notifications are similar in some ways to events in other frameworks,
although they are not used for user interface component connections as in Java
(message forwarding and the target-action paradigm are used instead). In
addition, the GNUstep GUI (AppKit) library defines an NSEvent type for
representing mouse and keyboard actions.
GNUstep provides some general network-related functionality, as well as classes supporting distributed objects and related forms of inter-process communication.
GNUstep provides the following classes handling basic network communications:
NSHostHolds and manages information on host names and IP addresses. Use the
+currentHost, +hostWithName:, or +hostWithAddress: class
methods to obtain an instance.
NSFileHandleOn Unix, network connections are treated analogously to files. This
abstraction has proven very useful, so GNUstep supports it in the
NSFileHandle class, even on non-Unix platforms. You may use the class
methods +fileHandleAsServerAtAddress:(NSString *)address
service:(NSString *)service protocol:(NSString *)protocol and corresponding
client methods to access one side of a connection to a port on a networked
machine. (To use pipes, see the next section.)
NSURLProvides methods for working with URLs and the data accessible through them.
Once an NSURL is constructed, data may be loaded asynchronously through
NSURL -loadResourceDataNotifyingClient:usingCache: or synchronously
through NSURL -resourceDataUsingCache:. It can also be obtained
through NSString +stringWithContentsOfURL: or NSData
+dataWithContentsOfURL:.
NSURLHandleThis class provides additional control over the URL contents loading
process. Obtain an instance through NSURL -URLHandleUsingCache:.
GNUstep provides a number of classes supporting distributed objects and related forms of inter-process communication. In
most cases, you only need to know about the NSConnection class, but if
you require additional control over distributed objects, or if you wish to
use alternative forms of communications such as simple messaging, you may use
the classes listed here.
NSConnectionThis is the primary class used for registering and acquiring references to distributed objects.
NSDistantObjectWhen a client acquires a remote object reference through NSConnection
+rootProxyForConnectionWithRegisteredName:, the returned object is an
instance of this class, which is a subclass of NSProxy. Since usually
you will just cast your reference to this to a particular protocol, you do
not need to refer to the NSDistantObject class directly.
NSPort, NSPortMessageBehind the scenes in distributed objects, NSPort objects handle both
network communications and serialization/deserialization for
sending messages to remote objects and receiving the results. The actual
data sent over the network is encapsulated by NSPortMessage objects,
which consist of two ports (sender and receiver) and a body consisting of one
or more NSData or NSPort objects. (Data in the NSData
must be in network byte order.)
NSSocketPort, NSMessagePortIf you want to send custom messages between processes yourself, you can use
these classes. NSSocketPort can communicate to processes on the same
or remote machines. NSMessagePort is optimized for local
communications only.
NSPortNameServer, NSSocketPortNameServer, NSMessagePortNameServerThe NSPortNameServer class and subclasses are used behind the scenes
by the distributed objects system to register and look up remotely-accessible
objects.
A GNUstep program may initiate independent processing in two ways – it can start up a separate process, referred to as a task, much like a fork in Unix, or it may spawn multiple threads within a single process. Threads share data, tasks do not. Before discussing tasks and threads, we first describe the run loop in GNUstep programs.
NSRunLoop instances handle various utility tasks that must be performed
repetitively in an application, such as processing input events, listening for
distributed objects communications, firing NSTimers, and sending
notifications and other messages asynchronously. In general, there is one run
loop per thread in an application, which may always be obtained through the
+currentRunLoop method, however unless you are using the AppKit and the
[NSApplication] class, the run loop will not be started unless you explicitly
send it a -run message.
At any given point, a run loop operates in a single mode, usually
NSDefaultRunLoopMode. Other modes are used for special purposes and
you usually need not worry about them.
An NSTimer provides a way to send a message at some time in the future,
possibly repeating every time a fixed interval has passed. To use a timer,
you can either create one that will automatically be added to the run loop in
the current thread (using the -addTimer:forMode: method), or you can
create it without adding it then add it to a run loop of your choosing later.
You can run another program as a subprocess using an NSTask instance,
and communicate with it using NSPipe instances. The following code
illustrates.
NSTask *task = [[NSTask alloc] init];
NSPipe *pipe = [NSPipe pipe];
NSFileHandle *readHandle = [pipe fileHandleForReading];
NSData *inData = nil;
[task setStandardOutput: pipe];
[task setLaunchPath: [NSHomeDirectory()
stringByAppendingPathComponent:@"bin/someBinary"]];
[task launch];
while ((inData = [readHandle availableData]) && [inData length])
{
[self processData:inData];
}
[task release];
Here, we just assume the task has exited when it has finished sending output.
If this might not be the case, you can register an observer for
Notifications named
NSTaskDidTerminateNotification.
Threads provide a way for applications to execute multiple tasks in parallel. Unlike separate processes, all threads of a program share the same memory space, and therefore may access the same objects and variables.
GNUstep supports multithreaded applications in a convenient manner through the
NSThread and NSLock classes and subclasses. NSThread
+detachNewThreadSelector:toTarget:withObject: allows you to initiate a new
thread and cause a message to be sent to an object on that thread. The thread
can either run in a “one-shot” manner or it can sit in loop mode (starting
up its own instance of the NSRunLoop class) and communicate with other
threads using part of the distributed objects
framework. Each thread has a dictionary (accessed through
-threadDictionary that allows for storage of thread-local variables.
Because threads share data, there is the danger that examinations of and
modifications to data performed concurrently by more than one thread will
occur in the wrong order and produce unexpected results. (Operations with
immutable objects do not present this problem unless they are actually
deallocated.) GNUstep provides the NSLocking protocol and the
NSLock class and subclasses to deal with this. NSLocking
provides two methods: -lock and -unlock. When an operation
needs to be performed without interference, enclose it inside of lock-unlock:
NSArray *myArray;
NSLock *myLock = [[NSLock alloc] init];
// ...
[myLock lock];
if (myArray == nil)
{
myAray = [[NSMutableArray alloc] init];
[myArray addObject: someObject];
}
[myLock unlock];
This code protects ’myArray’ from accidentally being initialized twice
if two separate threads happen to detect it is nil around the same
time. When the lock method is called, the thread doing so is said to
acquire the lock. No other thread may subsequently acquire the lock
until this one has subsequently relinquished the lock, by calling
unlock.
Note that the lock object should be initialized before any thread might possibly need it. Thus, you should either do it before any additional threads are created in the application, or you should enclose the lock creation inside of another, existing, lock.
The -lock method in the NSLocking protocol blocks
indefinitely until the lock is acquired. If you would prefer to just check
whether the lock can be acquired without committing to this, you can use
NSLock -tryLock or NSLock -lockBeforeDate:, which return
YES if they succeed in acquiring the lock.
NSRecursiveLock is an NSLock subclass that may be locked
multiple times by the same thread. (The NSLock implementation will
not allow this, causing the thread to deadlock (freeze) when it attempts to
acquire the lock a second time.) Each lock message must be balanced
by a corresponding unlock before the lock is relinquished.
NSConditionLock stores an int together with its lock status.
The -lockWhenCondition:(int)value and related methods request the lock
only if the condition is equal to that passed in. The condition may be
changed using the unlockWithCondition:(int)value method. This
mechanism is useful for, e.g., a producer-consumer situation, where the
producer can “tell” the consumer that data is available by setting the
condition appropriately when it releases the lock it acquired for adding data.
Finally, the NSDistributedLock class does not adopt the
NSLocking protocol but supports locking across processes, including
processes on different machines, as long as they can access a common
filesystem.
If you are writing a class library and do not know whether it will be used in
a multithreaded environment or not, and would like to avoid locking overhead
if not, use the NSThread +isMultiThreaded method. You can also
register to receive NSWillBecomeMultiThreadedNotifications. You can
also use the GSLazyLock and GSLazyRecursiveLock classes (see
next section) which handle this automatically.
NSConnection to Communicate Between ThreadsYou can use the distributed objects framework to communicate between threads.
This can help avoid creating threads repeatedly for the same operation, for
example. While you can go through the full process of registering a server
object by name as described in distributed
objects, a lighter weight approach is to create NSConnections
manually:
// code in Master...
- startSlave
{
NSPort *master;
NSPort *slave;
NSArray *ports;
NSConnection *comms;
master = [NSPort port];
slave = [NSPort port];
comms = [[NSConnection alloc] initWithReceivePort: master sendPort: slave];
[comms setRootObject: self];
portArray = [NSArray arrayWithObjects: slave, master, nil];
[NSThread detachNewThreadSelector: @selector(newWithCommPorts:)
toTarget: [Slave class]
withObject: ports];
}
// code in Slave...
+ newWithCommPorts: (NSArray *)ports
{
NSConnection *comms;
NSPort *slave = [ports objectAtIndex: 0];
NSPort *master = [ports objectAtIndex: 1];
comms = [NSConnection connectionWithReceivePort: slave sendPort: master];
// create instance and assign to 'self'
self = [[self alloc] init];
[(id)[comms rootProxy] setServer: self];
[self release];
[[NSRunLoop currentRunLoop] run];
}
The Base Additions library
consists of a number of classes, all beginning with ’GC’ or
’GS’, that are not specified in OpenStep or Cocoa but have been deemed
to be of general utility by the GNUstep developers. The library is designed
so that it can be built and installed on a system, such as OS X, where GNUstep
is not available but an alternate Foundation implementation is.
It contains the following five categories of classes:
GCxxxThese are classes that are substituted (behind the scenes) for certain Foundation classes if the Base library is compiled with garbage collection enabled. (See Memory Management.)
GSXMLxxxClasses for parsing XML using DOM- or SAX-like APIs, for processing XPath expressions, and for performing XSLT transforms. These are implemented over the libxml2 C library, and using them should for the most part protect you from the frequent API changes in that library.
GSHtmlXxxClasses for parsing HTML documents (not necessarily XHTML).
GSMimeXxxClasses for handling MIME messages or HTML POST documents.
GSLazyXxxClasses implementing “lazy” locking that do not actually attempt any locking unless running in a multithreaded application. See Threads and Run Control.
All of these classes have excellent API reference documentation and you should look there for further information.
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